Age: 21
Height: 5' 8"
Sexual Preference: Bi, leaning towards female.
Trainer:
VoreBattleRules
Passive
Synchronize
When a penalty is applied to Ursula by the opponent, the same penalty is applied to that opponent.
Trace
At the start of battle, roll a die and copy a single passive ability from the opponent.
Psychic
Marie gets +3 on all Mental, psychic, or telekinetic rolls, including Mental Vore.
Teleport
Any time Marie rolls a 20 while past the second stage of a vore, she teleports back out and takes hold of the opponent.
Rule of 5%
Rolling a natural 20, gives the other person a free action. This can be a extra move in a favorable direction, or an activation of an ability. A roll of a natural 1 gives a -5 penalty to the player's next roll.
Active
Mental Vore
[A holds B] -> [A connects with B's mind] -> [A starts to drain away B's Mind. B must roll 16 or higher. It deals 4 damage each round. One success at any point allows them to take hold of Marie. Half of the damage dealt by this is healed when escaped]
Confusion
Unleashing a wave of psychic energy, the opponent rolls 1d5 after their roll. If they roll a 1 or 2 their attack misses and they take damage equal to thier roll. A 3 or 4 and the attack goes through as normal. A 5 and they get a +2 to thier next roll. This last for 5 turns.
Seduce
When held by an opponent, Jun may try and seduce them into her arms, and stun them with her charm. ...And maybe a her assets. If she rolls a 13 or above, it is successful. However a 12 and below caused the predator to get over anxious, and rough, and she is stunned for one turn. [Sexual attack]
Double Team
While holding the opponent she can create an illusionary companion with a single ability as long as it is there. It can be dismissed at will, when it's held, or if it takes 1 damage.
1 Nothing
2-5 A Kirilia that prevents finishers from being used while she is out
6-15 A Gardevoir that negates all of the opponents Passive abilities.
16-19 A male Gallade that grants Marie a +4 to all rolls as long while he is out.
20 A physical Gardevoir and Gallade with no special abilities.
Healing Beam
The target instantly heals 50% of their health. This also stuns the opponent for 1 turn [no roll allowed]. Can be used while held.
Finisher:
Assist Power
If Marie has the summoned Physical Gardevoir and Gallade, she can cut her hp in half to start a triple team attack. One will lock the opponent in a sexual position negating all bonuses and abilities they have. the other will sychronize with Marie's mind to begin Mental Vore and give her a +3 to all of her rolls while in Mental Vore.
Masterball
After all five pokeballs have been used and broken out of, after rolling a natural 19 or 20, the opponent gets use of a Master ball. A Master ball is a guarenteed catch if it hits. There is only one chance to escape and the pokemon gets a penalty equal to the difference between max hp and current HP. [A Holds B] -> [A throws Master Ball] -> [B is caught no rolls]
Additional Victory Conditions:
Pokeball
The opponent may capture her in a pokeball. Each opponent gets 5 pokeballs to use. Pokeball caputure works as below
[A hold B] -> [A throws poke ball at B] -> [B is captured, 3 chances to beat opponent rolls. Penalties below]
Stunned: -1
Below Half HP: -1 for each point below
Previous Vore attempts [at least first stage]: -3 for each attempt
Broken out of Pokeball: +3 for each escape
Vore Battle record: