Nakilaji

A soul a day keeps angels away.



Size: 13'1 / 4 m (may temporary grow twice that size, though growing would make her look more slim)
Weight: 160 kg
Captured Souls: 3
Number of Minions: 1
Number of Stored "Sinners": 2
Domain Aura Strength: Weak
Brief description: a giant gray-skinned woman with a pair of bat-like wings and a strong agile tail, which is almost 2 meters long. As any proper demoness she lacks feet, which are substituted with huge hooves.

Na' is often wearing scimpy set of clothes - either the decorative armour which sometimes seems to be growing exactly out of her skin, makes her slightly resemble a balrog, or a set of chains wrapped and locked around her body, or simply some would-be normal leather armour, which is fitting her huge proportions.

The beholder would notice the incredibly, unnaturally sharp teeth of her. She is often wearing the helmet which would hide her eyes, making her look even more frightful for human beings. Though, she is not blind and may expose her beautiful orange eyes with vertical pupils for those who would have any doubts about her ancestry.


Biography:

Something went wrong and the abandoned demoness child grew up, turning into the bloody Dutchess, though of course she is still far from being a noble woman.

Nakilaji is a magical creature from the lower planes, the demoness who grew up and grew well - she is 3x of a size of a human being in her normal form.


Nakilaji Domain
You can find a map here.

The Desert, the Old Camp
Right now it's nothing but a rocky desert - undless plains without a single living thing - not even earth, neither grass or insects you can find there. Neither you can see a single slope - if you don't count the Caldera, and the recent geographical changes. There is some mix of dust and water in the air, preventing you from seeing farther than a mile. No winds either. Somewhere in this desert one can find a couple of tent-like metal construction, and a small pile of metal pieces and two crates - one is with raw meat, the second one has vegetables.

Naga Arena, adjacent to the flooded Salt Mines and Hot Springs
Naga arena is basically a huge caldera seemingly of volcanic origin, situated not so far from the Old Camp. It is more than three miles in diameter, with the outer edge being rocky walls - abnormally straight and incredibly smooth ones, making escape from the caldera barely possible. On the inside, however, caldera is covered with a thick layer of sand, which was forming a couple of desert-like hills, with a rocky basis. Some of those hills have huge stone pillars set up, where the nagas preys would be locked from time to time. The bottom parts of the caldera walls have a couple of streams running through the narrow and not really deep caves - a place where captured nagas might find protection during the sunny days. The water from the streams runs between the sandy hills, forming a couple of lakes and even swamp-like quick sands areas. There are a couple of smaller caves in the outer mountains of the arena - those designed to house the human slaves, naga food or other servants, who would be ordered to maintain the place. The only way to exist Naga Arena is through the underground river leading to the salt mines, and from there - either by a tunnel leading to the surface, or the tunnel connecting them towards the Underground Hall.

At the eastern-most side of the caldera one could find the salt mines, which were built in a weird and unnatural faction - in fact they consist of a wide underground hall, with a stream of water running from the caldera area down into it and flooding a number of deep salt-water shafts. The shafts are designed for housing salt-water creatures - they form a maze which would give them certain freedom, if you don't take into account that the maze is fully controlled and that certain shafts can be locked down and all their content can be flushed into the huge steaming cauldron, situated above a volcanic magma. Not a pleasant experience.

The mountains around caldera have a number of hot springs, though they have not been developped or used yet.

The Mountain Hall
There is a cave over there in the Caldera Mountains, with a tunnel leading down towards the Underground Hall. The Hall itself - a huge room, around half a mile in length and 100 meters wide, with numerous columns. At the end of the Hall there is a huge rock throne, designed specifically for Nak. There is a couple of iron cages behind the throne, and a network of tunnels and caves, one of those caves containing a spacious bedroom.


I am planning to use the Felaryan Hell plane for developing this character in future. ( More info about the Felaryan demons here. )


Nakilaji Chronicles

June 2014.
1) A curious encounter with a twi'lek Joi. Joi gave her a nickname she liked - Nak Nak, the sound of a friendly chubby gator, and Nak is planning to become very Joiful.
2) A first fight with Paulai, the Nak-sized water naga. The fight ended up with Nak's tactical retreat.
3) Nakilaji has snacked on another not-so-innocent soul - Ellen from FreshMeals (perma). She was rude and raw, just exactly the type of a soul Nak likes.
4) Nakilaji has befriended Tanya_C_Roberts and invited her to become one of the Architects in her Domain.
5) A yummy Adventure_Party has crossed her way. Laura was devoured, three others are still in cages.
6) A second fight with Paulai, now a more successful one.
7) Tanya_C_Roberts wes re-birthed, her genetic code altered slightly - skin becoming tan, her body stronger, fitter, with better senses, strong immune system and lack of aging. After the initial test Tanya was assigned to the caste of servants.

July 2014
1) Nakilaji grew interested in The_Brood, a band of demons led by FlameBlade.
2) It seems that Katsuke, the angel of Olympia, is Nakilaji's lost cousin!

Nakilaji Magic Capacity

Magical Abilities: Currently very limited, she has some subtle means of mind-control which she inherited from her mother. Na' is also wearing charms which are meant to protect her from arcane magic.

Shapeshifting: May grow even larger, twice of her normal size, becoming somewhat more slim in the process (think of this:
http://fc01.deviantart.net/fs31/i/2008/236/1/d/Succubus_by_Leevitron.jpg ).


Weapon:

1) an exquisite dagger of unusual shape, it's around half a meter long as more resembles a short sword for human-sized creatures.
2) a 2 meter long spear
3) a sticky net, which is used for capturing the most delicate and expensive preys.
4) her tail has a nice metal ending and can be used to flail her enemies.



-= Currently Looking For =-

1) Vore preys who can be soul-vored.
2) Those to be tortured, under the official Hell(tm) Torturing Licence (Licence #666.921205). Think of drones or minions who were not actually converted and are held in her plane against their will.
3) Those to be converted in her willing drones, minions, servants.
4) Someone to have fun with.
5) Someone to drink tea and to chat together.
6) Someone to hunt in the park together (Hunting Licence #13.3774612).
7) Knights, warriors, warlocks and scary monsters to fight and to check her fighting system.


-= V A C A N C I E S, or Did you ever dream of working in Hell? =-
Please note that Nak's plane is simply a hell affiliate, if you want to visit official Hell(tm) please refer to the website http://www.hell.gov

1. Architects. The Builders. Those who would help her to turn the barren desert into the glorioud byproduct of their fantasies multiplied to Nak's kinkyness. Pay: a golden bar per week.
2. Guildmasters. Those to send silly adventurous and "noble" knights to fight Nakilaji, and keep her constantly fed. (In particular, looking for those willing to try the fighting system~). Pay: a golden bar per deceased knight, two copper coins per deceased adventurer.



Fighting system

One may challenge Nak for a duel.
Nak will gladly sign the duel contracts with you. She may be picky though, since Na' wants more slaves and food, and does not want to be killed or banished.

One may try to ambush Nak or attack her without signing any dueling contracts.

Moreover, Nakilaji might attempt to ambush you herself. In this case you are offered to use Nakiaji Fighting Rules, though these rules are not obligatory.

In case Nakilaji looses the fight and fails to escape she might be banished, wounded or captured, depending on your character.

On Turns
The fighting is happening on the turn-basis. At the beginning of the turn the player writes the RP post where they describe the action they are performing. Then the roll the necessary dice. If they incflict some damage, or some important stat is changed, the player is suggested to write it down in (( )) specifically at the end of their turn.

On Attack
First roll is attack chance - the attacker rolls 1d20. It is rolled against other player's DEFENSE - normally it would be "5" but it can rise higher if the character is wearing armour or has some particular natural defense, or maybe simply extraordinary mobility. If attacker's roll is similar or smaller than defender's DEFENSE stat, then the attack fails. If it's higher, then the attacker should roll Primary Weapon Damage (varies from the species, but it does not matter what exactly weapon the attacker is using).



Nakilaji Fighting Rules (Inspired by Smaug)
NakilajiHuman fighterSmall folk (dwarf, goblin, etc.)Worg-sized beastOgre, Na-sizedDragons, creatures bigger than Na'
Hit Points50 HP10 HP5 HP20 HPfrom 30 to 50 HPfrom 50 to 100 HP
"Bite" Damage5 HP2 HP1 HP5 HP5 HPfrom 10 to 20 HP
Primary Weapon Damage1d81d61d41d81d81d10
Entanglement Attack Capacity2d102d82d62d62d102d12
Amount of Entangled Point per Round, required to Entangle the creature1086101012
No. of rounds required to bind the character422346
Relative Size421345+



On Entanglement
Please keep in mind - to entangle someone one needs to have special means of entanglement - that may be a piece of rope, a net, a wiggly tail.

To entangle a creature you need to collect 10 entanglement points in a single round, possibly using different characters to attempt entangling at the same time. FOR EXAMPLE, a human fighter needs to roleplay throwing a net at the enemy instead of attacking. Human entanglement capacity is 2d8. In case the fighter rolls 10 or more points the entanglement is successful, and the captured creature is unable to attack next round and could attempt an escape roll instead. The attacker might, meanwhile, attempt to bind the creature (using the same tool they used for entanglement) or (while reaching certain conditions) vore it. The entangled, but not bound creature cannot be attacked, all the attacks will harm the "entangler" instead.

Once entangled every creature can attempt escaping, if they roll more than 6 out of 1d10. The entangled creature can cast spells, bite, but cannot attack in any other ways. The character which holds the creature might attempt to bind it. Binding takes from 2 to 6 rounds, no rolls required. If there are creatures nearby that are willing to assist in binding - they can indeed do so. Each creature will shorten the binding time for 1 round.




Examples of special or racial bonuses
Naga's Tail+3 to all entanglement rolls
Thick Scales+2 to Defense
Slime+20% Bonus HP
Leather Armour+1 to Defense
Chainmail Armour+2 to Defense
Full Plate Armour+3 to Defense



Scene Escape Chance
Escape Penalties In order to escape you need to roll:Flying creatureFast (worg, taur, naga)TeleportationNo special means of escape
No penalties.Roll 1d20.10+ points12+4+15+
Minor penalties.Roll 1d20.14+ points16+8+19+
Major penalties.Roll 1d20.18+ points19+12+20
NB: The character cannot escape while bound or entangled!
NB2: Only a single escape attempt is possible per chararacter.
NB3: The player can allow his enemy to escape.


Hit Points Statuses
100% health barHealthy and vigorous.
99% - 80%Exhausted, minor scraps. No escape penalties.
79% - 50%Flesh wounds, rather painful but there is no time to care about it in the middle of the fight. Minor escape penalties.
49% - 20%Dangerous or painful wounds that makes it near impossible to escape (major escape penalties). It also makes it impossible to struggle, once entangled. The entangled creature can only use "bite" attack.
19% - 10%Grievous wounds, escape is impossible or would result to death. Cannot fight, but can cast spells.
9% or lessThe character is either unconscious or incapacitated


Battle Vore (for Nakilaji and human-like characters, may vary for others)
Size differenceAbilitiesExample
1Nakilaji is not that stretchy, hardvore onlyA cow is certainly a filling meal but even properly bound it would not really fit inside the mountain troll. Nor elves would manage to eat the dwarf whole. And do you remember those horny helmets?...
2Soft Vore (target should be either entangled and have less than 50% Hit Points or be bound)A worg can nom a dwarf, an ogre can nom a human.
3Can vore a perfectly healthy target once it is entangled. Can entangle with bare hands now.An ogre grabbing a sheep and stuffing it in his mouth.
4Can vore via Bite AttackSmaug nomming dwarves, an ogre catching a size 0 fairy


On Digestion
I favour slow digestion. Everyone devoured will be considered incapacitated, but the creature will be digested later after the battle.


On Magic
It varies from mage to mage, but the general rules are as follows:
- An apprentice mage has 2 Mana points.
- A normal mage has 5 Mana points.
- Skillful or supernatural mage may have up to 10 Mana points.
If casting time is one then the spell is cast during the same round. There is no spell resistance introduced so far.


Spells
NameManaCasting timeEffectDoes Na' know this spell?
Any Major Attack Spell21Deals Primary Weapon Damage + 4 the same turn-
Any Minor Attack Spell11Deals Primary Weapon Damage + 2 the same turn-
Fireball21Primary Weapon Damage + 4-
Fire Breath11Primary Weapon Damage + 2 damage-
Paralysis11Paralyses the target for two turns, incapacitating it. Cannot be cast twice on the same target.Yes
Teleportation11Long-distance escape (see Escape rules), the effect can be applied only on the user.-
 
Roleplay Preferences (Click here for explanation)

As Pred

Being PredBeing Prey Always/Love
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Never/Dislike Can be a prey too, but is naturally more prone to being a pred.
Soft Vore Always/Love
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Never/Dislike I like it squirming...
Hard Vore Always/Love
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Never/Dislike I wouldn't mind this one but I would require some special scenario at least.
Digestion Always/Love
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Never/Dislike Naturally.
Endo Always/Love
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Never/Dislike Sure! If I like you :]
Oral Vore Always/Love
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Never/Dislike Yummy!
Unbirthing Always/Love
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Never/Dislike I am a bit picky about this, but if I like your character and if you are ready to be my daughter or son long-term? Sure then.
Anal Vore Always/Love
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Never/Dislike Not sure why Nak would do that.
Soul Vore Always/Love
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Never/Dislike Yummy! They taste like cream.
Stretchy Always/Love
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Never/Dislike Her stretching ability is somewhat limited.
Realistic Always/Love
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Never/Dislike I like realistic, like "making sense". Angels and demons aren't really realistic but they "make more sense" than overpowered humans.
Cooking Always/Love
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Never/Dislike She likes it raw. But some sort of a not-very-detailed exception is possible.
Rough Always/Love
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Never/Dislike A natural way of treating others.
Gentle Always/Love
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Never/Dislike Do you really think you can make it on her good side?
Sex Always/Love
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Never/Dislike It's somewhat unlikely to happen.
Pain Always/Love
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Never/Dislike Not required.
Transformation Always/Love
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Never/Dislike She is an artistic person and altering her victims makes her delighted. But sometimes food is just food anyway.
Blood Always/Love
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Never/Dislike Not required, but at least some blood is likely to be spilled.
Scat Always/Love
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Never/Dislike Need some really good reason for this.
Watersports Always/Love
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Never/Dislike Can be fun, but not required.
Bondage Always/Love
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Never/Dislike Nak is an artistic person (:
Magic Always/Love
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Never/Dislike She yet needs to learn it...
Willing Always/Love
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Never/Dislike You won't live for long for this attitude.
Unwilling Always/Love
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Never/Dislike This is how she is used to play it. The game of demoness and a mouse, if you like.
Micro/Macro Always/Love
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Never/Dislike Always enjoyed.
Same Size Always/Love
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Never/Dislike
Male Partner Always/Love
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Never/Dislike Good for eating, but you need to look sweet if you want to survive.
Female Partner Always/Love
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Never/Dislike
Herm Partner Always/Love
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Never/Dislike
Human Partner Always/Love
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Never/Dislike Weaklings.
Demi Partner Always/Love
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Never/Dislike Funny little things.
Fur Partner Always/Love
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Never/Dislike A furball!
Scaly Partner Always/Love
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Never/Dislike Oh, finally something dangerous...
Feathered Partner Always/Love
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Never/Dislike Can you sing, birdie?
Plants Always/Love
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Never/Dislike Uhm...Well, I can water you?
Animal / Non-morphic Always/Love
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Never/Dislike Might be fun, if it's intelligent.
Non-Sentient Partner Always/Love
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Never/Dislike Boooring!
Evolving Character Always/Love
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Never/Dislike My major kink!
Multi-Session Always/Love
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Never/Dislike
Grab and Gulp Always/Love
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Never/Dislike
Group Roleplay Always/Love
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Never/Dislike Can be fun!