Thanahelos
Vore Types:
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Oral Vore (([Thana holds B] >> [Thana puts B in mouth] >> [Thana chews B for 1 damage on a winning roll, 3 damage on 16-19 and 6 damage if 20] OR [B enters Thana's throat, taking 1hp constriction damage; Thana gets a +3 on the next roll to take B into the stomach] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape])) (Move types 6, 7)
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Unbirthing (([Thana holds B] >> [Thana begins unbirthing B] >> [B enters womb and takes 4hp of damage per turn. A 14 or higher must be rolled for escape.])) (Move types 1, 2, 4, 7)
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Breast Vore [Thana holds B] >> [Thana presses her breasts around B] >> [Thana's breasts start to suck B inside] [B enters breast and takes 2hp of damage per turn. B must roll a 15 or higher to escape >> B has -X penalty for X/2 rounds upon successful escape, X = number of turns in the breast.] )) (Move types 2, 5, 7)
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Wing Vore (([Thana holds B] >> [Thana surrounds the foe with her wings, doing 1 damage per turn and requiring two escape rolls of 16+ to escape.])) (Move type 7)
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Soul Vore (([Thana holds B] >> [Thana locates the foe's soul] >> [Thana begins draining the foe's soul, doing 2 damage to B and healing 1HP to Thana per turn, requiring an escape roll of 15+ to escape.])) (Move type 7, 10)
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Hair Vore [Thana holds B] >> [Thana begins to wrap B into her hair] >> [B is fully entangled and takes 2hp of damage per turn. B must roll a 12 or higher to escape, and has a -1 penalty in the whole hair until they escape] >> [The penalty stacks each turn B remains in Thana's hair] (Move types 7, 10)
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Anal Vore (([Thana holds B] >> [Thana begins AVing B] >> [B is now completely in the anus of Thana, thus entering the large intestines] >> [B enters the first part of the small intestines of Thana] >> [B enters the second part of the small intestines of Thana] >> [B enters the stomach of Thana and suffers the usual 3hp of damage per turn])) (Move types 1, 4, 7)
Important notes for AV:
- When you are in an opponent's intestines, you must win a roll with a 10 or higher to actually make your way out. If you win the roll with a number below 10, you stay in the same spot and take 1hp of constriction damage. If you lose the roll, you will move to the next phase and take constriction damage if you are moving into another part of the intestines.
- If the predator rolls under a 10 while the prey is in the intestines (win or lose), they take 1hp of damage from the pressure of the prey's weight.
- When the prey is in the stomach, they may choose to exit either up the throat (roll of 16+) or through the intestines (roll of 10+), but they must determine where they're trying to exit BEFORE the roll.
Passive traits:
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Fluctuating Desire: Some of Thana's moves give her Arousal Tokens. She gains a +1 to all sex-based moves for every Token, and may expend some of these for certain moves.
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Growth Spurt: Thana is pretty big to begin with, and sometimes gets even bigger. To represent her large height, she starts at +1 size, and gains a bonus (or penalty) to her roll equal to her size bonus.
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Clown Shoes Ridiculous: If Thana ever rolls a natural 20, she must make another roll separate to the attack. If the second roll is a natural 20, the opponent is instantly defeated due to some incredibly random and unlikely occurrence that is fatal to her foe.
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Hard to Swallow: Didja bite off more than you could chew? As long as Thana is between -1 and +3 size, and whenever she is successfully taken into the first stage of any vore (or a deeper stage via special move), both players must roll again at the same conditions to attempt the vore, due to Thana being so large. If Thana is vored at the beginning of the battle due to a high roll in the opening grapple, they still must roll for this ability. At +4 size, she cannot be vored at all unless the opponent is VERY stretchy.
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Demonic Nature: Thana is, quite obviously, a demon. She recovers 1 HP per 3HP of damage she does, in addition to any healing her moves might cause. She also rolls 1d3 for every point of damage she takes, and avoids a single point of damage for each 3.
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Fetish Radar Thana is able to sense her opponent's hidden desires, as well as implant one of her own. Roll 1D10 at the beginning of the match, and compare the result to the following chart. For the duration of the match, the foe is considered to be "vulnerable" to moves of that type. If the foe is already vulnerable to that movetype, roll again. Vulnerability to a move causes a -2 to resist unless a specific penalty is described within the move.
1 = Scent, 2 = Sex, 3 = Suffocation, 4 = Butts, 5 = Breasts, 6 = Mouths, 7 = Vore, 8 = Humiliation, 9 = Crushing, 10 = Entanglement/Draining
Active abilities:
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Growth: Thana may attempt to use her demonic powers to grow larger. Roll 3d20 and evaluate each roll separately. On a roll of 12+, she gains 1 growth charge. 17+ grants 3 and an Arousal Token. 5 or below causes her to lose one charge, negatives are allowed. Thana receives a bonus or penalty to her rolls (besides Growth rolls) equal to her net size. In addition, for every D20 that rolls above 15, she gains an additional +1 size for every 3 arousal tokens.
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Seduction: She's a succubus, she's gotta have something like this! This first phase is just to charm her foe. It only requires a winning roll, and charms the foe for a -1 that lasts until the opponent wins a roll. If she wins with an unmodified 17+, she gains an Arousal Token. As long as they're under this spell, Thana may use any of the moves detailed below. (Move type 2)
(from Seduction)
Grope: Whereas the last attack was just her being charming, now Thana has decided to get physical! She needs to win by at least 3, and if she does her foe takes a -2 for 2 turns, and she gains an Arousal Token. Plus, if she rolls 18 or better she gets another turn and another Arousal Token, and if her foe is groped 3 turns in a row they climax, losing 1hp and taking an additional -5 for 2 turns while their energy returns. This attack cannot be fatal. (Move type 2)
(from Seduction)
Kiss of Death: Thana uses her lips to suck the breath and the life out of her foes. On a victorious 14+, she brings the foe into a deep, lingering kiss. Every turn after this, the foe takes 1 damage (+1 if vulnerable to asphyxiation, +1 if vulnerable to seduction) and must roll a 14+ to escape. Thana restores 1HP for every 2 damage done in this way, and gains an Arousal Token for every 16+ during this move (she also rolls during the damage phases, though her foe can still break the kiss if she loses with a 16+.) If Thana enters Soul Vore from this phase, the Kiss of Death continues throughout, but the first victorious roll from her foe breaks the kiss (vore continues if possible, though.) (Move types 2, 3, 6, 10)
(from Seduction)
Victory Lap: Horny Thana is horny, and needs YOU to help sate her desires! If she wins this roll at all, she gains an Arousal Token, and 2 on a 17+. She may also Orgasm from this position, but doing so causes her to expend 4 arousal tokens. An orgasm from her means the foe takes 2 damage, a permanent -1 penalty from bloating up, and a harsh -5 for two turns. (Move types 1, 2, 8)
(from Seduction)
Lap Dance: Thana pulls her foe in close and gives them a lap dance! On a 12+, she teases her foe with the first part of the dance, giving them a one turn, -5 penalty. If she wins the next roll, she gets in close, but causes 2 damage from being large. Plus she tends to get rough with her dance partners. If the foe is danced upon for 3 turns, they are knocked out for 3 more turns. At any time, a 15+ confers upon her an arousal token. This attack cannot be fatal. (Move types 1, 2, 4)
(From Seduction)
"Ass-Dance": This is even worse than a lap dance, assuming it works. (Or better, if you're into that and don't mind being crushed into oblivion!) Same as before, needing a 12+ to get her foe into a teased state, and a one turn -5 is the result. However, if she wins the second roll, she pushes her foe onto their back, climbs onto them with one leg on each side, and starts to rapidly thrash her well-endowed booty against their face, an arousing and destructive move! This attack does a mighty 3 damage per turn, and if at any time the foe would reach 0hp, they hang on with 1hp, but are instead knocked out for 4 rounds... basically letting her use any other move to finish them. As with her lap dance, a 15+ at any time rewards her with an arousal token. At any time during this move, if she wins the roll she may elect to, instead of damaging her foe, switch to the Thunder Thighs (which immediately moves her foe into Facesitting, but eliminates the Seduction effect.) (Move types 1, 2, 4, 8, 9)
(From Seduction)
Self-Service Only: Thana takes the extra time afforded to her by her distracted partner to pleasure herself. On a winning 13+, she loses her next turn, but rolls 1D5 and adds that many Arousal Tokens. If the D20 came up 18+ the result is doubled. Plus, her foe can't help but watch her and takes a -4 on the turn she misses. (Move types 1, 2, 8)
(From Seduction)
Extra Kinky: Thana uses her demonic influence to help convince her opponent to enjoy their treatment a bit more. She takes a -3 to this roll, but if she wins, then roll 1D10 and check the Fetish Radar chart--her foe is now considered to be vulnerable to that movetype as well as any other weaknesses. However, if the same number is ever pulled twice (IE, the first roll was 2 and the second is also 2), the weakness is eliminated. Does not remove pre-existing weaknesses--if one of these is rolled, then re-roll.
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Tongue Snare: Thana's tongue is prehensile, and extremely long. She can use it to trap a foe! If she wins with 12+, her foe is wrapped in her tongue until they win 2 rolls. Her foe takes an accumulating -1 penalty every turn they are in this position, and she may perform additional moves from this position (detailed below). (Move types 2, 3, 6, 10)
(From Tongue Snare)
Squeeze!: Thana puts the squeeze on her foe! A winning roll does 1 damage, and if she wins by more than 5 (IE, a 17 to her foe's 12) then her turn does not end. (Move types 6, 9)
(From Tongue Snare)
Tease!: Thana shamelessly licks her tongue over her opponent's most sensitive areas. If she wins the roll, her foe takes a -2 for the next roll. If she uses this attack on the next turn and wins, they are considered Seduced (and any move that requires Seduction is fair game). Her foe must roll to escape the Seduction before they may attempt to free themselves from her tongue. (Move types 2, 6)
(Finisher)
(From Tongue Snare)
Full Tour: Thana chokes her foe by penetrating them with her tongue, so far that it goes in the mouth and comes out the rear! Thana rolls 1d20 and her foe rolls 2d20. If Thana wins, then it's lights out, sonny--this attack is either fatal or ineffective. (Move type 3, 6, 8)
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Facesitting: Thana may try to sit on her opponent's face and crush the life out of them. She must be holding the opponent to attempt this, and she must win the roll after calling the move out. This attack will do 1 damage every turn. (Move types 1, 2, 3, 4, 8, 9)
[Thana holds B] >> [Thana pins B, giving them a -2 penalty] >> [Thana sits on B's face, requiring a contested 14 or higher to escape.] >> [Thana deals 1 each turn B fails to escape]
(from Facesitting)
Rump Grind: Thana grinds her butt all over her foe. On a successful roll, she causes 1 damage and a -1 penalty for 2 turns. However, when this penalty stacks, it does not wear off unless there have not been any new stacks added within 2 turns (meaning she can continue to add -1 penalties as long as she can successfully grind her rump). Each effect is doubled for every 4 growth charges on Thana. On 18+ the turn does not end. (Move types 1, 2, 3, 4, 8, 9)
(from Facesitting)
Butt Bounce: Thana can also go for a more damaging attack. 2 damage for a victorious roll, 5 damage if roll is 19+. 23+ means instant death. (Move types 4, 9)
(From Facesitting)
Thunder Thighs: Thana's gigantic, alluring thighs are also a deadly weapon! She may grind her foe between them, reducing their air supply swiftly and causing them to choke. This attack causes a -1 penalty and does an extra 1 point of damage, each effect doubling each turn the move is used consecutively, with the damage being separate from that incurred simply from being sat on. Both effects are doubled to begin with if the foe is vulnerable to asphyxiation. (Move types 2, 4, 9)
(Finisher)
(From Thunder Thighs)
Clap of Thunder: If her previous attack was scary, this attack is high octane nightmare fuel. (All who recognize the reference are eternally damned to suffer the time vortex that occurs when visiting the site in mention.) This attack not only requires Thana to win, but causes her to roll at -8. Victory is an automatic fatality, as Thana's thighs constrict so tightly that her victim's head is severed. (Move types 4, 9)
(from Facesitting)
Mustard Gas: Now here's a more humiliating attack. On a victorious roll, Thana rolls an extra 1d10 and then a 1d3. The first die determines the effect and the second determines how many turns she must wait before she can use the attack again. All effects are increased by 1 point if the foe has sensitive smell. She may expend 2 arousal tokens in order to recharge immediately. (Move types 1, 4, 8)
1: Nothing but a harmless puff of air.
2-3: A little offensive, -1 (doubled per +4 size) for the next turn.
4-5: More potent this time, -2 for 2 turns (+1 @+4 size, -3 and 2 damage @+8 size)
6-7: This'll offend most people, -3 for 1d5 turns and 1d3 damage (Add +1 to each effect per +4 size)
8-9: The attack lives up to its name. -5 for 1d5 turns, 1 turn of stun and 2d3 damage (add +2 to each effect per +4 size)
10: Lights out, sonny. You take damage equal to 1/2 your max HP, and if you're still alive you take a -10 for 1d5 turns. +2 damage and +2 turns per +4 size
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Stomp: From the holding state, Thana may throw a foe to the ground and stomp on them. This requires a size greater than -3. A 22+ is always fatal. On a victorious roll below 10, the ground shakes and all other combatants receive a -1 on all rolls next turn due to being dizzy. (Penalty is increased by 1 per 2 size charges) On a victorious 10+, the target takes 2 damage (+1 for every 2 size charges) and is trapped on a roll of 15+ until an escape roll of 15+ can be made. For every turn the foe remains underfoot, they take 2 damage from suffocation, +1 extra if vulnerable to asphyxiation. On an unmodified 4-, Thana stomps her own foot and takes 1 point of damage, missing the next turn and being unable to Stomp for another 2 turns afterward. (Move types 3, 8, 9)
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Breast Smish: Simple enough, Thana uses her massive breast endowments to entrap her foe. If Thana wins with a +13, she immediately rolls a D5 to see how many turns she keeps the foe held within her trap. Add 1 die per +4 size. Foes take a -5 to physical resistance and actions, take a -2 to magical rolls during their entrapment, and suffer 1 point of suffocation damage (+1 if vulnerable to suffocation) for every turn they spend trapped. This phase can lead to other moves, detailed below. The foe cannot be defeated by suffocation damage from this attack. (Move types 2, 3, 5)
(from Breast Smish)
Tasty Toxins : Thana's breast milk is incredibly addicting. On a victorious roll of 15+, Thana will force-feed some of this milk to her trapped foe. A 15+ is required for an escape roll. This will cause 1 damage per turn the move continues, and a stacking penalty of -1 will be added to her foe each turn it continues. During the duration of the move, Thana must also roll a D20 each turn; if it comes up 5 or less then Thana has temporarily run out of milk. She must immediately release the foe from this phase, and resumes holding them. Additionally, she suffers a -2 for 2 turns while her energy returns, and cannot breast vore or use Tasty Toxins for a total of 4 turns. This move is not fatal. (Move types 2, 3, 5)
(from Breast Smish)
Crush-pactor: Thana brings her devastatingly large breasts together upon her foe. On a victorious roll, she does damage equal to the difference between her roll and her foe's. This move is not fatal. (Move types 2, 5, 9)
(from Breast Smish)
Super Crusher: Thana unleashes the full potential of her cleavage to utterly dominate her foe. This roll requires a winning 16+ to succeed. If it does, Thana rolls again, immune to negative modifiers, and does damage equal to the second roll. This move is not fatal. (Move types 2, 5, 9)
(from Breast Smish)
Inverse Milking: Thana requires a 14+ for this roll to work. If it does, she starts sucking her foe into one of her nipples. While in this predicament, the foe takes an extra -3 to rolls and also must beat Thana's roll or she drains 1HP from the foe and drags them in deeper. When in this second phase, the foe must beat a 13+ (with the modifier from before) in order to move up a phase, or else suffer 2 damage while Thana recovers 2HP. At this point Thana may either choose to keep her foe in the hold, or attempt Breast Vore (upon a success, the foe immediately enters the final phase of Breast Vore and starts taking digestion damage immediately.) (Move types 2, 5, 7, 9, 10)
(Finisher)
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Chains of Death: Thana must expend 10 arousal tokens in order to use this move. On a winning roll, the foe is bound in powerful chains that work more to bind their will than their body. They take a -4 penalty to all rolls and a -2 penalty to all damage they inflict, and a natural 20 is required to escape. If the foe does not escape within 5 turns, Thana instantly wins as the foe has become completely subservient. (Move type 8)
(Finisher) (From Unbirth)
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Demonic Transformation: Thana's foe must be lower than or equal to 50% of their max HP for her to use this finisher, and they must be in her womb at the time. She also must expend 4 arousal tokens to begin the move. Thana stops dealing damage, and begins to transform them into a demonic servant. If she wins the first roll by 15+, then her foe is trapped and must fight off the transformation to push their way out. They have a total of 3 turns to roll an 18+ or be reborn as one of her servants, thus awarding victory to Thana. If this move is used in a Multi-battle, the foe is not defeated, but transformed into one of Thana's underlings. They have access to all of Thana's moves and none of their own, but may not use any of her passive traits, have 25% less HP than Thana, may not attack Thana, and have a permanent -3 to all rolls. If at any time the victim escapes the hold, they take a permanent -2 from being partially transformed, but Thana misses 2 turns and they are immediately holding her.