SOIB_VB

See VoreBattleRules for the original profile about Vore Battles, or abbreviated VBs.

A profile made by SOIB.





































Vore Battle Rules:



This is not really a rule but if you consider making a Vore Battle character or make a Vore Battle moveset for one of your characters ask yourself first if you would enjoy being both the pred and the prey with said character!
Otherwise you either don't enjoy roughly half of your VBs or you make your character so strong or weak that the outcome of the games becomes predictable which may spoil the fun of your RP partner; for many VB players the unpredictability of it is a main reason why it interests them.

Each round both players roll a twenty-sided dice by typing "!1d20"; the winner starts to devour the loser and more rolls decide if they managed to completely devour their opponent or if they manage to turn the tables. Should both players roll the same number it's a tie and both reroll.
Often times a VB character is not only able to simply devour their opponent but also has access to other kinds of moves; there are no limitation on what kind of moves one can give their character.





SOIB's extra rules:



A natural 20 (meaning a dice result of 20 ignoring any potential modifiers) is always a win regardless of modifiers unless the other person also rolls a 20 in which case it's a tie.
The reason for this rule is to make matches more interesting by giving each player at least a theoretical chance of winning at any time.

In case it's important, e.g. because a move has a different effect depending on how much the different of the rolls of both players is, a stunned character is treated as if the player had rolled a 0 plus modifiers.





Vore:



To enable your character to take part into Vore Battles you only need to specify what kind of vore methods they are capable of using.

Most vore method consists of usually three to four phases. For each round the pred won they advance one phase towards the final one, and for each round the prey won they advance on phase closer to escaping. Should the prey reach the final phase they have to roll at least a certain value to escape from the final phase, otherwise they fail to escape and are being digested.
A few examples:

Oral Vore:
[A holds B] <> [A puts B in their mouth] <> [B enters A's throat, taking 1 constriction damage] <> [B enters A's stomach and takes 3 digestion damage per turn and must roll a 15 or higher to escape]

Unbirthing:
[A holds B] <> [A begins unbirthing B] <> [B enters A's womb and takes 4 digestion damage per turn and must roll a 13 or higher to escape]

Cock Vore:
[A holds B] <> [B is completely engulfed in A's member, taking 1 constriction damage] <> [B enters testicles and takes 4 digestion damage per turn and must roll a 12 or higher to escape]

Anal Vore:
[A holds B] <> [A begins AVing B] <> [B is now completely in the anus of A, thus entering the large intestines of A and taking 1 constriction damage] <> [B enters the first part of the small intestines of A, taking 1 constriction damage] <> [B enters the second part of the small intestines of A and takes 3 digestion damage per round and must roll a 15 or higher to escape]

Breast Vore:
[A holds B] <> [A begins to shove B into her breast] <> [B enters A's breast and takes 2 digestion damage per turn and must roll a 15 or higher to escape. The difficulty increases by 1 per turn to a maximum of 19]

Note: The constriction damage only occurs if the pred won the round.

Bear in mind that the vore methods are not set in stone, if it's not to your liking how a certain vore method behaves you can change it to fit your likings better.
If you want to create your own vore methods take the following aspects into consideration:
- The more phases you add between the first phase and the final phase the weaker the vore method becomes. Add some benefits, e.g. constriction damage, to compensate.
- Vice versa if you removes phases.

You can even completely change how a vore method works as a fellow player has did:
[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A and takes 1 hp damage per turn] >> [B enters the first part of the small intestines of A and takes 1 hp of damage per turn] >> [B enters the second part of the small intestines of A and takes 1 damage per turn]
(I've censored the name, if the person who came up with this wishes their name to be included shot me a PUB)





Moves:



Passive abilities/traits:

However with just vore methods your character looks rather generic and thus might not be interesting for other players. Thus, think about what defining characteristics your character has and try to incorporate them into your VB profile. E.g. does your character has a streamlined body? Then give them a +2 to their roll slipping out of their opponent's grasp but let them suffer a -1 to escape from their opponent's vore methods. Or is your character reckless? Give them a +1 when on the offensive and a -1 when on the defensive.
Refrain from giving your character a constant bonus/penalty of 2 and try to keep a balance between benefits and deficits.

Active abilities/attacks:

More to come.

Feedback, criticism, questions? Shot me a PUB





Vore Battle Three-ways:



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